Apple, get ready for this! TAT - The Astonishing Tribe is a company specialized in high performance user experiences on mobile devices, I’ve found a video where we can see a prototype of her new impressive mobile interface that maybe we will se in the next mobile devices.
Well maybe the buttons and widgets are too small to touch, that would be cool in a keyboard device but a lot better in a screen of the size of an iPhone.
I would like to see more OS’s and interfaces like this in a near future, with even more “fx transitions” and adding a third dimension to the screen.
David OReilly has finished a new iPhone/iPod Touch application that shows a “hologram” in the screen, obiously it is not a real hologram but the effect is simply amazing.
Some days ago I had to move a Plone Site from one filesystem to another, both in the same Zope instance in a linux PC with Zope 2.10.6-final, python 2.4.5, and Plone 3.1.2
Everything seemed to go well, I made a cut/paste from an entire Plone Site that was in the main Data.fs because I needed to put in another database, called Data-sitename.fs and after that, the site worked perfectly, but… some hours later I made a database pack in order to clean all the Plone instances removing old objects.
Just after pressing the pack button in the new Data-sitename.fs, ups! something went wrong:
Error Type: POSKeyError
Error Value: 0x484b
As a result of that, the new Data-sitename.fs was corrupted and the Plone Site inside was gone :(
Be careful! do not cut or copy/paste a Plone Site from a filesystem to another one in the same Zope, instead of that, do a Export/Import and it will work :)
Oh god, it’s Siggraph time, lots of new CGI things are coming up… and now I thing that the end of pure reality in TV and movies is coming really, really soon.
OTOY, “The 3D engine that renders graphics in the cloud”
Unlike AMD’s Cinema 2.0, the OTOY technology allows weak computers and mobile phones to render a very detailed and realistic 3D scenes by sending the data to a server and receiving the rendered result.
AMD is creating a new interesting technology to achieve the quality of a movie in real time 3D rendering, like it happens in games, where every scene and action performed by user is interactively rendered by the GPU.
Actually the 3D effects in movies are more complex that the render used in games, a LOT more realistic and detailed, and that’s because in the film industry every frame needs a lot of time to render, like 4 or 5 hours for example.
With Cinema 2.0, AMD wants to take the same quality that we can see actually in film and bring it to real time and games, achieving 24-25 rendered frames per second.
AMD Cinema 2.0
That could be dangerous, imagine that in a near future you can not distinguish reality from fiction, for example, in the TV news… oh wait!
The CERN LHC (Large Hadron Collider) will start launching the first beam in 26 days, the next September 10th and exactly at 9:30 CET
LHC Hall
What do you think? we’re all gonna die? some scientifics said that the earth can be destroyed… in fact, nobody really knows what is gonna happen, so… ladies and gentlemen, fasten your seat belts!
ProMotion Studios has finished a new 3D short film called Lighthouse, Directed by Charlie Short & Ming Hsiung, created using 3dsMax and Blender, and made for the American insurance firm Liberty Mutual.
Its a short (3min) film with a great animation and rendering, the overall quality is very nice.
Lighthouse shot
They have also developed open source tools that will be released in the next versions of Blender, a software that is growing fast and it has been used in some very interesting and successfull projects like “Elephants Dream” and “Big Buck Bunny”
Click in the image below to watch the film (flash video)